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The Dreamcast will soon turn 10 09-09-09 Rate Topic: ***** 2 Votes

#41 User is offline   Jellex 

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Posted 14 September 2009 - 04:19 PM

Last week I ended up playing some Ecco, Jet Set Radio, Red Dog and Zombie Revenge. One thought that frequently entered my mind: Today's games are easy compared to what I was playing 10 years ago. Maybe it's just cause I'm older or because a lot of developers are older - or a combination of the two. Anyway, I have reluctantly arrived at the conclusion that this is a good thing. If today's games were anywhere near as difficult as the Dreamcast games I mentioned above, I would probably have a bunch of hulk-smashed controllers on hand. :curse:

Also I forgot to post this last week: An interesting entry on Peter Moore's blog: 9/9/99 Ten Years After
(If someone else posted it and I missed it – my bad!)

Peter Moore, on 8 September 2009, said:

9/9/99 Ten Years After
Posted Sep 08 2009, 07:29 PM

I trust my employers here at EA will allow me the indulgence of reminiscence and nostalgia on this day, 09/09/09, the 10th anniversary of the launch of the Dreamcast here in North America. It certainly doesn't feel like a decade has gone by since this innovative console ushered in the era of online gaming, albeit through a 56K modem, and thus changed the face of interactive entertainment forever. The memories of course are bittersweet - we all know how this movie ended - but I was fortunate to have worked at that time with some of the most amazingly dedicated individuals, all of whom were galvanized around a single goal : prove the naysayers wrong, launch the console with a bang, get to a meaningful installed base within the first twelve months, and keep the momentum going in the face of the upcoming stiff competition.

With the Dreamcast's online capabilities, we coined a phrase "We're taking gamers where gaming is going". In our heart of hearts, we worried that we would not be there for the entire journey, but it was with great pride that with our Sega Sports games in particular, that we ushered in the era of connected interactive entertainment. I don't think it is an overstatement to say that the Dreamcast and it's online network laid the ground for what we all take for granted today - online game play, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc. As rudimentary as those first dial-up game play experiences were, we proved that it could be done, and that gamers were clamoring for competition that extended past whomever was sat next to you on the couch at the time.

Over the years, I have been asked many times whether EA's decision not to develop and publish games for the Dreamcast was a major contributing factor in its early demise. That we will never know. But it is hard to argue with EA's rationale at the time and the ultimate outcome - get in position for the impending arrival of the Playstation 2, deploying all resources against the newest version of Sony's already wildly successful video game platform. You can't argue with the results. EA came out of the blocks strongly in support of the PS2, and enjoyed tremendous success throughout the key years of that console's life cycle. If there was one irony to come out of this, it was necessity of investment in a sports label to bolster the Dreamcast lineup. Conventional wisdom in that period was that the first party should have a sports brand (Playstation had 989 Sports and Xbox would have XSN), and the Dreamcast was no exception. Thus was born Sega Sports 2K - named after the Y2K phenomenon that had us all paranoid that our computers were about to burst into flames on 01/01/00...

And what a launch line up we had. 18 titles was probably 3 or 4 too many, but we had all genres covered, featuring classics such as Soul Calibur, Sonic Aventure, NFL 2k and Ready 2 Rumble. All were brought to glorious 3-D life through the Power VR graphics chip. The "biggest 24 hours in retail entertainment history" occurred on 9/9/99, with day one sales totaling just under $98m To support this outstanding portfolio of games, and the need to explode out of the blocks at launch with the console, we knew we needed a disruptive, attention-grabbing campaign that would get gamers talking and drive anticipation. Thus was born the "It's Thinking" campaign, where we urged you to "Not think out loud, it might hear you" informed you that "Outsmarting it will only make it smarter" and warned you that "You know it's alive. Worse. It knows it's alive" Quirky and slightly dark, the ads generated more PR than the media spend - always the metric of a successful campaign...The media plan came to a crescendo on launch night as we debuted "Apocalypse" during the MTV VMA's, still ten years later one of the more dramatic and lavishly-produced video game commercials. My eternal thanks will go to the teams at Foote, Cone and Belding, our advertising agency at the time, and Access Communications, the PR agency who were in our corner for every round of this enthralling and exhilarating fight.

Allow me this forum to correct one misconception about the final days of the Dreamcast. As we emerged from the Christmas selling season of 2000 and collated the sales data in the following January, it was evident that we were falling short of the critical mass target we had set ourselves for continued investment (read: ongoing losses) in the hardware business. Sega of Japan had rightly set sales goals for the North American market for that critical period, and as strong as our numbers were, they fell short of where we needed to be to continue. The decision was made, from Japan, to pull the plug and begin the transition to becoming a multi-platform third party developer and publisher. We at SOA, while disappointed, were in full agreement that this was the only real course of action, and it was with a heavy heart that I hosted the conference call on January 31st, 2001, announcing that Sega was ceasing manufacturing of the Dreamcast console. The call on the decision was made by SOJ. The conference call to announce the decision was conducted by SOA.

Many saw the Dreamcast as a spectacular failure, a last-gasp effort by a once-powerful player in the industry to remain relevant (and solvent). If measured by longevity and the ultimate financial outcome, they were right. But the Dreamcast had a profound and lasting impact on the world of video games. Isao Okawa, the Chairman of Sega Enterprises and the driving force behind the Dreamcast, tragically passed away two months after that fateful January conference call. He had a vision that a game console, combined with the power of the internet, could bring people together in ways that were previously unimaginable. He didn't live to see that vision come to fruition, and his beloved Dreamcast couldn't survive to play a role in the powerful world of connected gaming we all enjoy today, but it certainly lit the spark, and that we should never forget...

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#42 User is offline   thengodisseven 

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Posted 14 September 2009 - 04:46 PM

Still have Red Dog, great game. Looks phenomenal on VGA.
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#43 User is offline   Snake 

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Posted 17 September 2009 - 12:01 PM

What a post by Peter. Definitely brings back some great memories. I honesty have not been that excited(about games) since that day walking out of EB with a Dreamcast and Soul Calibur. It's the only old system that I've kept every game, peripheral, and even a few spare GD drives just in case ;) I have a brand new Panasonic tube, yea SD, I'm hooking up this weekend just to play DC properly. Happy B-day!
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#44 User is offline   Foomerang 

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Posted 18 September 2009 - 11:07 AM

Nice post by Peter. I can honestly say that I havent been as excited about video games in general since DC went away. As an old fanboy, that was the last console I really felt I could get behind.
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#45 User is offline   Snake 

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Posted 21 September 2009 - 05:15 AM

Finally got around to celebrating last night. Hooked up a new Panasonic tube TV so that I could play it proper. Marverl VS Capcom, still looks good and plays just as good as I remember. Sega Rally 2, I was amazed how easily I drifted through each turn on the 1st track, guess it's like riding a bike. Crazy Taxi, definitely doesn't have the appeal to me now. Sonic Adventure, 1st level still looks great, but I never did beat this one. REZ, it's held up to the test of time IMO. I actually beat level 5, couldn't put it down, but still an amazing game. Shenmue, what can I say, it's bitter sweet to pop this one in the DC. The opening still makes my hair stand up and the graphics are very nice when walking around town. After that I had to watch the ending to Shenmue II on Youtube. So sad and it was really just starting to heat up too. I might play a few more later. What a trip down memory lane though.
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#46 User is offline   Tooth 

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Posted 21 September 2009 - 05:07 PM

Heh - I remember Ecco. The only game where I thought the designers were off their rockers. I mean, unbounded water tubes with unpredictable curves and jumps? That was just stupid hard.

That said, happy B-day. I still have the original 9-9-99 t-shirt - was weird looking at it and realizing that was 10 years ago.

I agree with a couple of others - I haven't been as excited about games as I was during the heydays of the DC. The amount of games that came out with either great style, great graphics and/or great gameplay ideas was just mind-boggling. Then again, I've always been a sucker for quirky games. Not sure how many people are out there who'd buy Chu-Chu Rocket again as an XBLA game. :)
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#47 User is offline   andy 

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Posted 31 October 2009 - 01:58 PM

View PostJellex, on 14 September 2009 - 07:19 PM, said:

If today's games were anywhere near as difficult as the Dreamcast games I mentioned above, I would probably have a bunch of hulk-smashed controllers on hand. :curse:

Posted Image
:chuckle:
oh.. and...
Posted Image
:chuckle: :shifty:

This post has been edited by andy: 31 October 2009 - 02:01 PM

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#48 User is offline   ClintonDMB 

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Posted 08 November 2009 - 10:13 PM

I miss you dreamcast. I can not believe it's been ten years, coming up on 11 for the Japanese launch. For those of you on the east coast, the 8th anual Magfest convention is coming this January 1-4. My dreamcast will be there again getting tons of play. for those of you who love older games and or game music you should come.
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