This game is AMAZING. Typical of the Race Driver series you have multiple types of racing that are VERY different. Touring car, Muscle and Drifting are all represented in the demo, and in my opinion VERY WELL DONE. Tracks are cool- real time damage is great and while not 60fps- framerate is respectable and still communicates a good sense of speed while still being driveable. I was in 1st in Muscle car- came into a turn wrong- started to slide and was clipped by 2nd place- then came the REST of the 20 racers and caused a multicar pileup- my car spun multiple times - it was unlike any racing experience I've had yet- INTENSE. Also, the muscle car track has some great uphil and downhill (with some great opportunities to catch air!) in a sort of San Francisco type setting- for a minute, I thought I was racing a scene from the old Steve McQueen film Bullet in my 60's Shelby Mustang. Great Stuff.
Haze is a lot more cinematic and seems to have more visual polish than previous FRD (Free Radical Design) titles (TimeSplitters). As you play through this demo level, your character will raise his visor to signify the seamless transition to an in-game cut scene and then lower the visor when it is time to begin playing again. The gameplay is fast and intense. You use the L2 button to take a hit of nectar, which gives you multiple advantages (easier to spot enemies, take more damage, etc). The nectar boost will wear out over time, but you can extend it by scoring enemy kills.
I have both versions and to be honest, they are pretty identical. I think that the 360 version looks cleaner and seems to be smoother (edges etc).. This was noticable in both cutscenes and in the actual game play.
I have a 60" Sony SXRD TV, professionally calibrated by an ISF technictian. Both systems are hooked up via HDMI.
First thing I noticed was the PS3 version defaulted to 720p. My set displays all resolutions so I have it checked to output to 480p, 720p, 1081i & 1080p, but GTA4 defaults to 720p. I was able to force it to 1080p by deselecting the 720p & 1080i options and it did output to 1080p.
Michael Dowling, CEO of new media research firm Interpret, offers some fascinating research into the gaming and buying habits of so-called casual gamers.
Using its syndicated Gameasure service, which has been designed to track a variety of metrics for videogames across multiple gaming platforms, such as user demographics, reach and frequency, and duration of play, Interpret found that, during 2007, casual games reached over 145 million people aged 12-65. Of that figure over 71 million play casual games for one or more hours per week.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.
BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.