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Supreme Commander 2 - Ships Early

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Hawkmoon
- Yesterday, 10:09 PM - 0 comments

Not sure if anyone here is interested, but Supreme Commander 2 has been pushed up and will be available starting tomorrow. I received a call and text message stating that the game will be available tomorrow afternoon. For those that are unaware, Supreme Commander is an RTS type of game. While many consider Halo Wars the best and/or most successfull RTS on consoles, it looks like Supreme Commander 2 will give it a run for it's money. While does not have the Halo lore to entice gamers, the game is a bit more advanced than Halo Wars. While many considered Halo Wars as an RTS-Lite, with predefined areas where to put basis etc...Supreme Commander 2 is a bit more robust and the Pop cap per player I have read can be up to 250 units or more per player.

I am definately getting the game tomorrow, but not sure how much time I will have to play it...but once I am able to get some decent time in, I will post impressions.
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Playstation Move

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tripwire
- Yesterday, 07:05 AM - 5 comments

No discussion on this yet? From http://www.engadget....irst-hands-on/:

Quote

At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
  • We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
  • As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
  • Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.


Videos in the link. I'm pretty meh to this and I think I'll be meh to Natal as well. Neither really offers anything new that the Wii hasn't done. Why you would want to play Socom with it I don't know, you don't even do throwing action to chuck grenade?, what's the point? :(

Too much gimmick IMHO.
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ModNation PSP theme up for grabs

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drstan00
- Yesterday, 06:18 AM - 3 comments

If anyone out there has a PSP, here's a code for a free ModNation PSP theme that was sent to me for some reason (I don't own a PSP):

2GHD-L3B6-RAJ8

Post here when you take it so no one else bothers to try.
Read 36 times - last comment by segadc   Icon   Icon

How is the performance of X360's video chat feature?

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NEC Avenue
- 03-09-10 09:06 - 5 comments

I'd like to get the Xbox videocam in the near future to videochat with some of my friends and family members so was wondering if any of you have had first hand experience with it. Is the resolution and performance pretty good?
Read 59 times - last comment by whippingboy   Icon   Icon

Mass Effect 2 Sale: $40 360, $30 PC

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Jellex
- 03-08-10 09:06 - 2 comments

Amazon Deal of the Day: Mass Effect 2

"Quantities are limited, so the price is only available while supplies last."


Awesome game for a great price!
Read 51 times - last comment by drstan00   Icon   Icon

Portal 2 Adds Multiplayer Co-op, Hits This "Holiday"

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segadc
- 03-05-10 12:25 - 1 comments

I would of been happy with just more Portal but multiplayer co-op? AWESOME.

http://kotaku.com/54...ts-this-holiday


Quote

Officially released details on Valve's sequel to Portal were scant. Fortunately, retailer GameStop comes through with some major details, including the addition of a two-player cooperative campaign mode and all-new characters.GameStop's description of the PC and Xbox 360 game indicates that Portal 2 is due later this year—the online retailer lists an October 26 release date—bringing with a cast of "dynamic new characters" and "never-before-seen areas of the Aperture Science Labs." And yes, as hinted at earlier, players will be reunited with GLaDOS.

The only details on Portal 2's multiplayer mode from GameStop are that it will feature its own unique story-driven campaign. The "new mode forces players to reconsider everything they thought they knew about portals," requiring players "to not just act cooperatively, but to think cooperatively."

Here's the full product description.

Coming this holiday. Portal 2 is the sequel to 2007's Game of the Year and draws from the award-winning formula of innovative game play, story, and music that earned the original over 70 industry accolades. Features single and multiplayer co-op modes. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game's two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.

Triumphant.


Read 65 times - last comment by core238   Icon   Icon


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March 2010

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